Being a Chinese Elf in World of Warcraft Sucks
Government step up 'anti-gaming' measures.
Posted 29 Jun 2006

You might not be aware of this, but the ever-autocratic Chinese government has had a system in place since last August preventing individuals from playing online games for more than three consecutive hours.
The system, by law, is installed in every online game in the country. It works by cutting the ability level of a player's online game character by half after he or she has played for more than three consecutive hours. After five consecutive hours of play, the system cuts the ability level of that player's character to the lowest level allowed by the game. Players have to log off for a minimum of five hours before the system resets.
Accoring to the latest iResearch 2005 China Online Game Research Report, over 90% of Chinese MMORPG'ers were aware of this ‘anti-obsession’ system, and nearly half of those polled support the seemingly rather stringent measures in place. However, there is still a small minority (around 14% of players) who have registered multiple accounts to get around the restrictions.
The Chinese government, not happy with destroying it’s citizen’s chances in World of Warcraft, is also planning a campaign over the upcoming summer to keep minors out of Internet cafes.
The Beijing Morning Post reports that Beijing Daxing District's Public Security Bureau has appointed 107 security guards to work in 71 Internet cafes recently, while the Beijing Yanqing Culture Commission has been training Internet cafe staff.
XinhuaNet also reports that the Hefei Department of Education and Hefei Ministry of Culture have begun hiring middle school teachers to serve as Internet cafe supervisors.
The system, by law, is installed in every online game in the country. It works by cutting the ability level of a player's online game character by half after he or she has played for more than three consecutive hours. After five consecutive hours of play, the system cuts the ability level of that player's character to the lowest level allowed by the game. Players have to log off for a minimum of five hours before the system resets.
Accoring to the latest iResearch 2005 China Online Game Research Report, over 90% of Chinese MMORPG'ers were aware of this ‘anti-obsession’ system, and nearly half of those polled support the seemingly rather stringent measures in place. However, there is still a small minority (around 14% of players) who have registered multiple accounts to get around the restrictions.
The Chinese government, not happy with destroying it’s citizen’s chances in World of Warcraft, is also planning a campaign over the upcoming summer to keep minors out of Internet cafes.
The Beijing Morning Post reports that Beijing Daxing District's Public Security Bureau has appointed 107 security guards to work in 71 Internet cafes recently, while the Beijing Yanqing Culture Commission has been training Internet cafe staff.
XinhuaNet also reports that the Hefei Department of Education and Hefei Ministry of Culture have begun hiring middle school teachers to serve as Internet cafe supervisors.
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This all paints an odd picture for the chinese government. They are trying to modernise chinese society with one of the fastest growing economies but the people can't enjoy the fruits of their labour properly. If ever there was a big brother state in the making this is it.
Saying that though, when a korean chap dies from to much freedom and online gaming, maybe that's not so bad (who am I kidding?). Atleast that chap died a happy death, doing something he loved doing, without interference.
Get a grip chinese matrix police, your people will have revolution one day, online and offline.