Is the videogame industry broken?
Commentator raises ugly flaws with state of play
Posted 17 Jul 2006

A common tater - dressed as Darth Vader
An interesting op-ed piece popped up on GameDaily over the weekend simply and unequivocally entitled, "The Video Game Business Is Broken."
It's a timely piece - with lots of valid arguments made by Game Daily's CEO and Publisher, Mark Friedler, who cites soaring costs, huge risks, a reduction in creativity, and a stagnation in market growth as clear signs of this crisis.
And whilst SPOnG doesn't like to be a mongerer of doom, we feel at the same time that there are some fundamental flaws in the games business as it currently works, and have to agree with many of the points raised by Friedler.
The nub of Friedler's argument is this: "The next-gen systems require publishers to place very large bets with each title. This will mean decreased risk taking and just regurgitated sequels of big brand franchises."
He continues: "How many publishers will take risks with multi-platform original IP? This is clearly not good news for the consumer as innovation has driven our industry from the beginning. The irony is that the amazing tools, capabilities and quality of the new systems may very well doom what is most important, which is the game itself. Reconciling what a creative team wants and what the executive suite needs in terms of profits will be a growing challenge for many companies."
In the current time of transition from current gen to next gen, Friedler urges publishers to think of 'games as media' observing that: "the key words of successful game products (like World of Warcraft) and new platforms (like Xbox 360) are community, participation and engagement. As games involve users more, they grow more attached and participation drives community, which in turn builds value. Think about ABC's Lost series and the almost rabid communities built around that and the fierce loyalty it's driven."
He then goes on to warn of 'Upside Down Metrics' specifically with regards to PS3, which, "requires a level of financial investment that clearly puts it beyond the impulse buy of a mainstream entertainment enthusiast. Will Blu-ray be enough to drive its sales to the mass market?"
He goes on to voice further concerns about pricing of games; growing the market (noting correctly that Nintendo are one of the only forward-thinking companies in this area);
Are we entering into what investor Stewart Alsop of Alsop Louie Partners refers to as, "not just another console transition but a fundamental change of market"?
Thankfully, in his esteemed opinion, it's not all doom and gloom and the end of the genuinely creative first burst of video gaming's history: "The good news is that consumers love games and new markets have been opened with casual games appealing to women. The industry needs to rethink the fundamental premise of create a game, replicate disks, ship to retail, advertise and hope for the best."
Let us know your thoughts in the forums below. Do you agree with the points made? If so, what do you think the industry as a whole and games publishers specifically can do to overcome these deeply entrenched problems.
(Source: GameDaily.com)
It's a timely piece - with lots of valid arguments made by Game Daily's CEO and Publisher, Mark Friedler, who cites soaring costs, huge risks, a reduction in creativity, and a stagnation in market growth as clear signs of this crisis.
And whilst SPOnG doesn't like to be a mongerer of doom, we feel at the same time that there are some fundamental flaws in the games business as it currently works, and have to agree with many of the points raised by Friedler.
The nub of Friedler's argument is this: "The next-gen systems require publishers to place very large bets with each title. This will mean decreased risk taking and just regurgitated sequels of big brand franchises."
He continues: "How many publishers will take risks with multi-platform original IP? This is clearly not good news for the consumer as innovation has driven our industry from the beginning. The irony is that the amazing tools, capabilities and quality of the new systems may very well doom what is most important, which is the game itself. Reconciling what a creative team wants and what the executive suite needs in terms of profits will be a growing challenge for many companies."
In the current time of transition from current gen to next gen, Friedler urges publishers to think of 'games as media' observing that: "the key words of successful game products (like World of Warcraft) and new platforms (like Xbox 360) are community, participation and engagement. As games involve users more, they grow more attached and participation drives community, which in turn builds value. Think about ABC's Lost series and the almost rabid communities built around that and the fierce loyalty it's driven."
He then goes on to warn of 'Upside Down Metrics' specifically with regards to PS3, which, "requires a level of financial investment that clearly puts it beyond the impulse buy of a mainstream entertainment enthusiast. Will Blu-ray be enough to drive its sales to the mass market?"
He goes on to voice further concerns about pricing of games; growing the market (noting correctly that Nintendo are one of the only forward-thinking companies in this area);
Are we entering into what investor Stewart Alsop of Alsop Louie Partners refers to as, "not just another console transition but a fundamental change of market"?
Thankfully, in his esteemed opinion, it's not all doom and gloom and the end of the genuinely creative first burst of video gaming's history: "The good news is that consumers love games and new markets have been opened with casual games appealing to women. The industry needs to rethink the fundamental premise of create a game, replicate disks, ship to retail, advertise and hope for the best."
Let us know your thoughts in the forums below. Do you agree with the points made? If so, what do you think the industry as a whole and games publishers specifically can do to overcome these deeply entrenched problems.
(Source: GameDaily.com)
Comments
2/10
I agree with OptimusP. Especially with the bit about pie.
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3/10
I disagree, games are here to fill all types of imaginations
& styles of play, i personally love the way games & films
(being a massive fan of both genres) are becoming ever closer to a single experience. Like Halo or Metal gear solid, watching a story unfold before you & playing a character in that story is one of the most immersive (when it's done right) & absorbing memories you can have. That's why it so great with the next gen happening, with 360, PS3 & Wii we all have something to
cater to our tastes.... even if stroking virtual dogs on the belly is your thing!...
& styles of play, i personally love the way games & films
(being a massive fan of both genres) are becoming ever closer to a single experience. Like Halo or Metal gear solid, watching a story unfold before you & playing a character in that story is one of the most immersive (when it's done right) & absorbing memories you can have. That's why it so great with the next gen happening, with 360, PS3 & Wii we all have something to
cater to our tastes.... even if stroking virtual dogs on the belly is your thing!...
4/10
hollywooda wrote:
I disagree, games are here to fill all types of imaginations
& styles of play, i personally love the way games & films
(being a massive fan of both genres) are becoming ever closer to a single experience. Like Halo or Metal gear solid, watching a story unfold before you & playing a character in that story is one of the most immersive (when it's done right) & absorbing memories you can have. That's why it so great with the next gen happening, with 360, PS3 & Wii we all have something to
cater to our tastes.... even if stroking virtual dogs on the belly is your thing!...
& styles of play, i personally love the way games & films
(being a massive fan of both genres) are becoming ever closer to a single experience. Like Halo or Metal gear solid, watching a story unfold before you & playing a character in that story is one of the most immersive (when it's done right) & absorbing memories you can have. That's why it so great with the next gen happening, with 360, PS3 & Wii we all have something to
cater to our tastes.... even if stroking virtual dogs on the belly is your thing!...
I disagree. I have the first Metal Gear Solid for the PS, and never bothered to finish it, mainly because I didn't feel like I was playing a game, but just connecting parts of a movie together, where the play parts were...lame.
Blasphemy, I know, but that's also why I don't really like the new FF games. Double Blashphemy!
We need more Fallouts, where you're given the inital story, and you choose how the story ends through your actions.
5/10
I agree!, some of the games are far to scripted & need to have alternate paths & ending i think this would help 2 make these's games feel more interactive & open ended.
hopefully with the next gen games on the horizon we'll see more time put into story telling through game play & not just how real a man looks when he fall's over!....
hopefully with the next gen games on the horizon we'll see more time put into story telling through game play & not just how real a man looks when he fall's over!....
6/10
yeah, i think MGS is an 'interactive movie' rather than a game. i havent really got into a single 3d FF game either, but then again turn based fighting gets on my tits. i put up with it for chronotrigger though
7/10
Wow, I totally agree with you guys. I can't cope with the newer Final Fantasies (from 7) because they feel too much movie, less game.
On the other hand Tales of Symphonia (GC) does an excellent job of blending traditional RPG gameplay and non-interactive sequences. It also has brilliant cell-shaded graphics and a unique battle system.
Basically, in my mind, it's millions of times better than any Final Fantasy game :p.
On the other hand Tales of Symphonia (GC) does an excellent job of blending traditional RPG gameplay and non-interactive sequences. It also has brilliant cell-shaded graphics and a unique battle system.
Basically, in my mind, it's millions of times better than any Final Fantasy game :p.
8/10
i look forward to less linearity in games like MGS4 with great anticipation. with good story, graphics, gameplay and a tremendous amount of user participation in the outcome, there is a nigh-on-perfect formula for the movie-cum-game of the future.
yeah, i think the industry is really stale at the moment, in terms of original content. its been going that way for years now, the industry has been expanding massively but not providing the quality of creativity to match. EA.
but i am always safe in the knowledge that as long as nintendo are around, the industry will never be broken for long :D
yeah, i think the industry is really stale at the moment, in terms of original content. its been going that way for years now, the industry has been expanding massively but not providing the quality of creativity to match. EA.
but i am always safe in the knowledge that as long as nintendo are around, the industry will never be broken for long :D
9/10
RiseFromYourGrave wrote:
i look forward to less linearity in games like MGS4 with great anticipation. with good story, graphics, gameplay and a tremendous amount of user participation in the outcome, there is a nigh-on-perfect formula for the movie-cum-game of the future.
I'd love it if some of the power of the next gen machines could be used to simulate the effects of one section, mission or whatever or a game on the next. Sort of a bigger version of the notoriety system in Hitman: Bloody Money, but with much wider implications.
Instead of a "you failed" message, how about "you failed, but lived, now deal with the consequences" and not just in a branching mission set way either.
Some sort of story synthesis that can take a game like Colony Wars, for example, and generate missions based on the objectives of the two sides and the current placement of forces. That would rock. The game could go on for ever.
10/10
So taking the generic "go here, destroy this/ deliver this" missions used to bulk out games like EV Nova and Hardwar and having them actually take account of what the lay of the land is. That sounds really good.
It was something that hit me earlier on today, was that in games there aren't enough consequences for anything. A few games like Deus Ex tried it in small sections.
A game that looks like it will be doing this is "The Outsider" (previewed in EDGE). Basic premise is that you're a CIA op framed for killing the president, (so far so yawn). The sweet thing is that they're aiming to use the media's perception of you to hinder/help you through the game. E.g. if you need to retrieve something from a building and decide to go in all guns blazing then people will be more scared of you, but if you are more of a pacifist the media will respond better and begin to question why you're still hanging around. Its a free-form sandboxy game based in Washington, but gratuitous killing will probably be frowned upon.
I didn't really explain it very well and its part of a joint movie/game venture, but if it works it looks like a sweet premise.
It was something that hit me earlier on today, was that in games there aren't enough consequences for anything. A few games like Deus Ex tried it in small sections.
A game that looks like it will be doing this is "The Outsider" (previewed in EDGE). Basic premise is that you're a CIA op framed for killing the president, (so far so yawn). The sweet thing is that they're aiming to use the media's perception of you to hinder/help you through the game. E.g. if you need to retrieve something from a building and decide to go in all guns blazing then people will be more scared of you, but if you are more of a pacifist the media will respond better and begin to question why you're still hanging around. Its a free-form sandboxy game based in Washington, but gratuitous killing will probably be frowned upon.
I didn't really explain it very well and its part of a joint movie/game venture, but if it works it looks like a sweet premise.
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yeah sure, the games look good on screenshots...but thats just it, when you see it in motion every little animated thingy that doesn't look real enough for our brain when the graphics are desigend to look "realistic"... i hate it. Don't care for the physics or particle effects or other technical mumbojumbo they put in it, it looks frikkin ugly to me.
Example: why do the puppies in Nintendogs look so cute? because they seem to look like real puppies, wrong! Nintendo tried a very good job of making the puppies look real but the real cake goes to the animating of those pups...that's what made those puppies so real: very solid animation combined with adorable style. In Short: I DEMAND MORE CEL-SHADING!!!
Second, games are not interactive movies! They're games, their primary function is to be fun, it seems a lot of developers just forgot about that. I've been a lucky bastard and had a chance to play the Wii (being a member of a dutch gamingsite if you wonder) 13th july and you know...Orchestra is such a fun game! It looks like playmobil, you just wave the controller around...but it's bloody fun! WiiTennis the same. I'm going to break a leg over here but if Nintendo can make such simple and fun games again, any developer can, and no "we're not Nintendo" is NOT a valid excuse!
To al the Western developers: Crack and mushrooms do enhance game-creating abilities... look at...every frikkin japanese devleoper out there... so use it!
Third, the world needs more pie! So make more pie!