Microsoft and Nintendo Sued Over Controller Patent

Gold-digging jokers in Texas try it on with a patent scam.

4 Aug 2006
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You may have heard that both Microsoft and Nintendo have been hit with a lawsuit from Texas-based company Anascape, which claims that both console manufacturers have infringed on a load of their patents relating to controller technology over the last seven years.

Anascape claims that it is owed interest for past damages, plus a substantial license fee from both companies, should they wish to keep using analogue sensors, tactile feedback, and vibration mechanisms.

Anascape’s Brad Armstrong patented something called 'Variable Conductance Sensor' back in 1999 as well as the following, over the course of the last seven years:

'Game Controller with Analog Pressure Sensor'
'Variable Conductance Sensor with Elastomeric Dome Cap'
'Remote Controller with Analog Button'
'Image Controller with Sheet Connected Sensors'
'Game Control with Analog Pressure Sensor'
'Variable Sensor with Tactile Feedback'
'Analog Controls Housed with Electronic Displays'
'Analog Sensor with Snap Through Tactile Feedback'
'3D Controller with Vibration'

Do any SPOnG readers have any amazingly vague patents that they have registered over the last five or ten years which might make them inadvertently really rich by enabling them to sue some company which has made a healthy profit out of something which might sound a bit like it? Let us know in the forums.
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Comments

8 comments posted.

First comment

Posted by Joji
Hey, we ain't saying they are gold diggerz, but they ain't messing with no broke n*****s.

Bloody americans like to live in court, this is totally stupid now. I reckon this isn't gonna go anywhere. Nintendo produce their first analogue pad with N64, which was not within the seven yeah period. The fact that Nintendo are a japanese company, who's products are conceived and built in japan puts these Texans' on a bit of a backfoot, surely.

MS would be more inclined to feel the boot here, but the smell of greed is eminating from this one.

I think these texans smelled a chance after Immersion got their payout. Perhaps MS and Nintendo should sue them, for copying Immersions money grabbing antics.

Latest comment

Posted by thane_jaw
Sorry to be pedantic but the port of Metal Gear 2 to the Xbox used the pressure keys as well - in fact it was a big part of the game because you used one button to aim and pushed it in slightly more to shoot. Always did think it was a bit too fiddly.

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