Half-Life 2 Episode Two - Gameplay Trailers
Creepy-crawly crowbar action inside.
Posted 6 Sept 2006

Word reached us earlier today of new, officially sanctioned, not shakey-cam from Leipzig trailers for the soon-come (but not soon enough) Half-Life 2 Episode Two from Valve. High resolution trailers of one of the best series of games float your boat or what? Yeah, us too. Here’s the developer’s own Doug Lombardi to explain what you can see when you click on the links at the foot of this piece:
"The first of five new gameplay movies from Half-Life 2: Episode Two are now available. In addition to revealing some of the new locations featured in Episode Two, these movies also demonstrate some of the technical updates made to the Source Engine, such as the new particle system and soft shadowing effects. Half-Life 2: Episode Two is targeted for release in Q1 2007 for release on the PC, Xbox 360 and Playstation 3 and will include Team Fortress 2 and Portal. For more information, please visit www.steamgames.com"
Couldn’t have put it better ourselves! Click below to see the trailers.
Gameplay Video 1
MPEG4 XviD (61.1MB)
Quicktime (46.4MB)
Windows Media (68.2MB)
Gameplay Video 2
MPEG4 XviD (34.6MB)
Quicktime (25.7MB)
Windows Media (39.1MB)
"The first of five new gameplay movies from Half-Life 2: Episode Two are now available. In addition to revealing some of the new locations featured in Episode Two, these movies also demonstrate some of the technical updates made to the Source Engine, such as the new particle system and soft shadowing effects. Half-Life 2: Episode Two is targeted for release in Q1 2007 for release on the PC, Xbox 360 and Playstation 3 and will include Team Fortress 2 and Portal. For more information, please visit www.steamgames.com"
Couldn’t have put it better ourselves! Click below to see the trailers.
Gameplay Video 1
MPEG4 XviD (61.1MB)
Quicktime (46.4MB)
Windows Media (68.2MB)
Gameplay Video 2
MPEG4 XviD (34.6MB)
Quicktime (25.7MB)
Windows Media (39.1MB)
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I just hope Valve gets it's s**t together and sorts out the sound loop bug, which it seems to be steadfastly ignoring.