PSP Redesign: Truth or Dare?

Growing speculation of a PSP redesign could help or hinder a beleagured Sony. SPOnG sifts the grains of truth from the chaff of scuttlebutt.

Posted by Staff
No, not that kind of a redesign...
No, not that kind of a redesign...
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With Sony suffering from bad headlines (for example, slipped PS3 to Europe; Lik-Sang fallout) an improvement to its handheld system could see some reinvigoration to the company’s profile in Europe.

However, this could equally serve to confuse a mass of consumers, already on the offensive in relation to the PS3’s no-show for the European festive season.

So, where is the truth?

Our calls to Sony’s European press office this morning have, so far, been met with voicemail. Given today’s financial news from the parent company, this is to be expected. However, SPOnG will, as ever, stay on the case.

However, as the scuttlebutt has been attracting credence, here’s the analysis of the current state of posited play:

The possibility of a new PSP hardware iteration, such as the ( version with a folding screen), has been kicked around forever by games industry conspiracy theorists the safe money is still on the current PSP lasting well into 2008 at least.

The bald fact is that no one has concrete details that they are prepared to share. No surprises there, major platform revisions in all industries remain closely guarded. However, one PSP-focused publisher-owned senior development source told us under terms of the strictest anonymity,
"Of course there's going to be a re-design before next summer, more than likely before GDC (Game Developers Conference). I'd put money on it. Only no one, especially not people at Sony, are going to confirm this, because of the potential damage it could inflict on PSP sales in the run up to Christmas."

So, what about some detail? We are hearing is a 'Lite' PSP will be offered. This would include a smaller screen but one that retains the native resolution of 480 x 272 pixels. A reduction of core screen size would save on power usage, something Sony is likely to focus on with any new hardware. Indeed, a rework of the PSP's core innards, centred on a new lithium-ion power cell would be the major selling point of a smaller portable with a greatly extended life between charges.

A new screen would also give SCE the option to address some of the complaints that the PSP can be difficult to use in anything other than optimum lighting conditions. SPOnG staff never really had much cause for complaint, TFT will always be a difficult viewing experience unless it's very brightly lit. That said, the recently-released DS Lite has illustrated that a balance between visibility and power-consumption can be found. The Nintendo machine has also raised consumer expectations for portable gaming hardware screens, something else likely to be addressed by Sony.

Bringing the weight of the unit down from the somewhat portly 265g point at which it currently stands would be seen as a benefit

Others speculate that the analogue nub, something that has proven unpopular with many PSP users, might be ditched in favour of a new analogue control solution or significantly reworked.

"I think they will have one in the not to distant future because:
a) the Ds Lite (and all previous Nintendo handhelds for that matter) have proven that it's a viable option to increase system sales.
b) Sony has two major peripherals coming out: the camera and the GPS add-on, both of which can be used for games," noted Joseph Chagan, videogames production manager at emerging publisher MediaBlasters. "Historically peripherals for systems have never been huge sellers or game movers so I think a new PSP with them incorporated would fall in line with what Sony and Nintendo are doing with the motion control.”

Comments

Joji 27 Oct 2006 11:57
1/16
I won't be buying another PSP, but I know some suckers might. Sony does not need anymore of my money, they don't respect me to shop where I want to shop.

Screen probs I've yet to experience with mine, apart from the damn perspex screen casing cracking. It should be able to take a beating and still work like DS does.

GPS and a camera? People already have enough cameras on phones and such, GPS would have to be something special for me to buy into it.
majin dboy 27 Oct 2006 16:10
2/16
gona say this again,the PSP is not a portable machine.its fundamentals are all up the left.a redesign is not goin to save it.think sony want the same effect the lite had4nintendo.......NO NO NO sony.it wont happen.
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way 27 Oct 2006 18:16
3/16
I would have been more interested if Sony did not do things like this:

http://www.lik-sang.com/news.php?artc=3901
http://www.reghardware.co.uk/2006/10/25/sony_slams_lik-sang/

Now, where am I going to buy my alternative handhelds, to the PSP, from. Sony really kicked themselves in the chins with this one. Where Linux Home development, Java even, word processing etc etc?

Have you guys even bothered to report on the massive, and I mean Massive, profit drop of Sony because of PS3 and batteries.

They need to revise the PSP to make more profit, and to sell it cheaper. But, it also allows them to retarget the device to different markets to maximise sales. This Christmas would have been a better target, but obviously they are trying to maximise the cost reduction and feature mix. Their are a heap of better display technology coming on line.

Sony does so many things in ways I just would not want to. Ten year cycles, you could probably fit the PS3 in a watch by then. They better upgrade it to 100-500x power. I know that they have this continual model thing, but I can't help but worry that the PS3 of ten years time, will be as powerful as the PS3 of today.

This "penny" pinching can really flush away market share, XBOX has trounced previous PS2 records in Aus already. If Australians have 1 million Xbox360's and Wii's by the time PS3 comes, who is going to buy it? You may think that is nothing, but what if that happens in UK and Europe, with ten million+ of those units by the PS3 launch? This has really given a lot of breathing space to Microsoft. Ten years, Nintendo could have three consoles with handheld versions by then, and MS, well if they are smart, two or more. If Sony doesn't massively improve it's machines (more cell's, faster more CPU's, better graphics) then MS can actually win.

This is a disaster, I liked the idea of Sony winning, now all this locked down hardware, long hardware revisions, restriction of fair use, restriction of trade, regional segregation, is really killing their appeal with me.

What we need is an open console, PC based, bi-annual revision, Linux maybe with open office, integrated or embedded graphics card, a insert disk and play mentality with standardised universal controller API. Copy protection for developers that want it. Intel or AMD can sponsor and supply chip-sets that can be used for it and normal PC's. Embedded instant on capability.

This is a lot cheaper to do then the PS3, and will be able to outstrip it within years.
LUPOS 27 Oct 2006 22:06
4/16
One note is i think you are sort of missunderstanding the 10 year life cycle. Saying the PS3 will be around for ten years doesnt mean it wont have a succesor before then, just that they wont abandon it. Games kept comming out for the PS1 well into the PS2's life cycle, though most involve marry kate and or ashley olsen. (i actually comend sony on this as MS realy did just drop the Xbox1 like a bad habit)

Im sure we will have a PS4 around 2011 give or take, have no fear of that.

_____
RiseFromYourGrave 28 Oct 2006 03:27
5/16
he was misunderstanding it? i thought that was the deal exactly! obviously they may and probably will support it past its successor being released (in a decade.. ?) but i thought sony honestly intend and were saying the ps3 has the technology contained within to last 10 years as sony's flagship livingroom games console

even though it may have been more bullshit
LUPOS 28 Oct 2006 04:25
6/16
RiseFromYourGrave wrote:
i thought sony honestly intend and were saying the ps3 has the technology contained within to last 10 years as sony's flagship livingroom games console


Possibly but i really doubt it. They are just saying you will be able to use it for ten years. there are tons of quotes from sony saying the ps2 would have an8-10 year life span, it's nothing new.

____
RiseFromYourGrave 28 Oct 2006 08:02
7/16
yeah, its sony so its hard to tell what they mean

they bullshit a lot
tyrion 28 Oct 2006 11:10
8/16
LUPOS wrote:
They are just saying you will be able to use it for ten years. there are tons of quotes from sony saying the ps2 would have an8-10 year life span, it's nothing new.

I know we only have one observed data point so far, but has there ever been any other manufacturer who has actively supported their "last gen" consoles in the way Sony has with the PS1 and promises to do with the PS2?

It always seemed weird to me that a company would effectively drop a several million strong audience to push a new console onto those that don't need it or can't afford it.

You have to give Sony some respect for helping the "younger sibling" market to prosper via hand-me-down consoles from the older, more affluent, members of the family. Contrast with the way the N64 and Xbox were treated as soon as their successors were launched.

Combine that with the almost 100% backwards compatibility that PS2 has and PS3 promises and I think you have quite a successful business model. I wonder why the other's haven't done more to move over to that way of operating?

Of course, the way the PS3 looks like going, it may be the PS2 keeping Sony afloat for the next two years.
RiseFromYourGrave 28 Oct 2006 15:20
9/16
tyrion wrote:

Of course, the way the PS3 looks like going, it may be the PS2 keeping Sony afloat for the next two years.


id go as far as to it will be, what with the massive losses on each ps3 sold nevermind the unpopularity of sony right now

may i just say that on the front page, in the the red-lit ps3 promo pic used for the PS3 First Impressions article, the ps3 looks like an N64 expansion pack. 499 dollars to play DK64
vault 13 30 Oct 2006 05:55
10/16
tyrion wrote:
Contrast with the way the N64 and Xbox were treated as soon as their successors were launched.


I think it would of have been foolish for Nintendo to continue to support an already floundering system. And besides, the $200 Gamecube isn't really breaking any banks here.

Microsoft on the other hand tossed the X-Box aside like a used prostitute. Why? I do not know.

I also think we should stop pawing for ways to slike Sony. There 10 year life span is quite a good business model, I agree. Means little kids and less fortunate still get new games well past their prime. The original NES lasted about 10 years. 1995-1994. And good games were still coming out. The SNES lasted about 7 years. The Genesis, about 7. There was no model to support systems this long, I think, they just wanted to continue to eek out profits. I assume of course. But it was damn good they did. I think with the technology moving even more rapidly, the game industry growing more and more, and people clamoring for shinier graphics all day long that system lifespans will become a 2 to 3 year standard.
tyrion 30 Oct 2006 08:37
11/16
vault 13 wrote:
I think with the technology moving even more rapidly, the game industry growing more and more, and people clamoring for shinier graphics all day long that system lifespans will become a 2 to 3 year standard.

I'd hate to see that come true and so would developers, publishers, format holders and retailers.

The major issue for developers moving to a new platform is the up-front R&D that needs to be put in to move their engines and tools over to the new system. Add that to a 1.5-2.5 year development time-scale for a major game these days and you are looking at one game per team for every hardware cycle.

Ninja Theory (then Just Add Monsters) started work on Heavenly Sword in 2003 and it's still not going to be a launch title for the PS3 in the US or Japan. That's over three years of development for one game!

Most developers have two to three dev teams, of course some are larger, but they tend to be ownded by piblishers and can move staff around quite quickly. So you would get two or three games per developer per hardware cycle. That is not profitable for developers, it's not "safe" enough for publishers, it's not long enough for format holders to recoup hardware losses with game licenses, it's too soon for retail since the "next gen" will always be on the horizon and it's not varied enough for players.

A hardware cycle of five to six years seems to be a better bet to me. You can have a year of R&D before launch and two games per dev team which is a better set of figures, to my mind anyway.
Joji 30 Oct 2006 14:46
12/16
Well, if the PS3 gets buried by the Wii and 360, I might have once shed a tear, but right now (after the Lik Sang biz) I won't. 360 is doing okay at the moment bar japan but it should be more interesting to see those Wii sales before PS3 get out of the gate in europe.

PSP has no chance any more, its overpriced though good tech. Cutting off existing games on UMD for downloads would in effect kill it for Sony, and having to spend another £150 on a new one would take the piss out of customers. Atleast with the DS you can play GBA games still keeping previous custom. This is the only sensible way to go.

DS is killing PSP already too, I've said this before but I have to say it again. Sony have lost their heads with all that glory over the years, they need a reality check as to how they got where they are and show us some respect. Until they do so they can naff right off a high cliff.


way 1 Nov 2006 12:34
13/16
Yeah, you can't do it by having a completely new incompatible architecture every 3 years. You would need to maintain development compatibility with minor hardware performance enhancements that still retain development tool compatibility. There are development tools that would even retain compatibility between competing consoles (but for the highest performance games you would need some customisation). This would allow 6 year cycles (I prefer 5 or less) with enhancements in between. I wonder what Sony has planned for their ten year cycle, and if that means that the cell design might be replaced as the main scheme.

One of the major manufacturing costs is to design a cutting edge design every cycle. Changes to hardware are not such an issue, as this is not too far off what they already do with multiple revisions to reduce cost over the cycle. As you remember from times past, I often suggest they should borrow good level of technology from the PC realm for revisions, so as not to get to far behind PC and keep the manufacturing cost of upgrades down.

Have a look what happened with the PC over the life of the PS2, it came from behind and will be matching the Xbox360 and PS3 next year. In five years time we may have the bottom end PC with this capability. This progress of the competition of the PC and consoles is a good reason for a new cycle.

Way.
CC001 2 Nov 2006 16:16
14/16
Ridge Racer 2 is out now for the PSP, and you can download a free demo from
www.ridgeracerpsp.com
].

I’ve tried it, it plays pretty well! Similar to the old school game…now that’s nostalgia for ya!
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15/16
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vault 13 21 Dec 2007 04:06
16/16
I wanna Laceplate! I'll take ten! Heh,

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