Fatal Inertia On PS3

Latest info and screens on ironically titled launch game

13 Dec 2006

Koei’s Fatal Inertia was one of SPOnG’s unsung heroes of E3 2006. The developer described the game to us as “a kind of cross between Wipeout, Mario Kart and Katamari Damacy” which was pretty much accurate, at least on first impressions.

We should be getting a full hands on preview with the game early in the new year to bring you more details. For now, it’s scheduled for release on 360 and as a PlayStation 3 launch title next March.

Fatal Inertia, as SPOnG has informed you before, looks a bit like WipeOut, but also involves elements of collecting weapons that alter the basic laws of Newtonian physics, thus allowing you to dispose of your racing competitors in some rather hilarious ways.

Here’s the latest from Koei on all the various locations in the game. You can see all the new screens of these at SPOnG’s dedicated Fatal Inertia page.
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Introduction to Locations
Lost Canyon
The passage of time goes virtually unnoticed amidst the towering arches of the Lost Canyon. Abandoned since the closing of a mining operation in the early 20th century, this canyon has remained largely unchanged over the past two centuries. Relics of the operation remain abundant throughout the canyon, from caves carved out of the solid rock to cranes and dilapidated buildings. Racers must be wary of these obstacles as they are not quite as sturdy as they once were.

Deepwoods Pass
Once an active logging camp, Deepwoods Pass has now mostly returned to its natural state. The sensation of speed is extreme while racing through the depths of this temperate rainforest. Blowing past pristine old-growth redwoods and expansive marshlands at more than 200 kmph can be extremely dangerous and piloting through harrowingly narrow paths cut through walls of rock is borderline suicidal. One of the most challenging locations in Fatal Inertia, Deepwoods Pass will see drivers flying through waterfalls, racing headlong into thick fog, and reacting to avoid the massive, dead trees that can come crashing down at any time.

Paradise Isle
Somewhere in the south pacific lies a group of undisturbed islands, surrounded by emerald-green waters and white-sand beaches. These uninhabited islands look like an ideal paradise with breathtaking scenery replete with the vivid colours of tropical flora and shimmering water. However, Paradise Isle is not a vacation resort; it’s the beautiful backdrop for the races of Fatal Inertia. Racers must be careful to keep their minds on the competition and not on the scenery or they may find themselves headfirst in the sand, or worse, into a rocky outcropping. The courses in Paradise Isle may seem relatively less constricting than those of other locations, however, shipwrecks and other hazards that have washed up on the shores make for very challenging races.

Devil’s Peak
Devil’s Peak was given its name after its last major eruption decimated a section of nearby Echo City. The remnants of this formerly prosperous industrial region are scattered throughout the area, from the skeletons of buildings and abandoned vehicles to discarded gas canisters and oil pipelines. The mountainous terrain consists of many shear cliffs and vertical drops that make racing extremely treacherous. Combined with rapid twists and turns, the racecourses on Devil’s Peak are akin to a massive roller coaster ride without rails.

Glacier Bay
True to its name, glaciers float in abundance in the waters off the coast of Glacier Bay, a snow-swept region in the northern Rockies. Racers must navigate their way through forests of evergreens, plunge headlong into ice caves, and avoid the jutting ice formations when out on the water. While obstacles are plentiful in Glacier Bay, its courses exhibit unsurpassed freedom as there are many ways racers can cut corners and find new ways to get ahead. Precision handling skills will be vital to success in Glacier Bay as blinding snowstorms occur frequently in the region. The ability to handle these conditions separates the elite drivers from the rest of the pack.


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Comments


2 comments posted.

First comment

Posted by king skins
Lots of people in the US seam pissed off that thy can't get hold of one. I'm not sure which would be better for them a delayed launch with lots of units or a early launch with no units...

Latest comment

Posted by Joji
I feel that another delay matters not to me, I'm still not buying one at u.k launch. Sony have been putting us on the back burner for too long now.

May have to check FI out for 360.

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