Stamper Brothers Leave Rare
Legendary studio founders clock off
Posted 3 Jan 2007

Goldeneye - 'The glory days'
Microsoft has strongly denied rumours that the Stampers' departure is related to disappointing sales of Viva Piñata – which has been enjoying unanimous praise and high review scores.
A Microsoft rep told 1UP that, "Chris and Tim have helped shape Rare into the world-renowned development studio that is it today and their impact on the videogame industry as a whole is well known. They are simply leaving to pursue other opportunities and we wish them luck in their future endeavours."
Despite Piñata’s good press, it’s generally accepted that since the Microsoft Game Studios take-over games such as: Kameo and Perfect Dark Zero on Xbox 360 and Conker: Live & Reloaded and Grabbed By the Ghoulies on the original Xbox, have not been as critically well received as the ‘glory days’ of Goldeneye and Perfect Dark on N64.
What the Stampers are to do next is yet to be revealed, and SPOnG will be sure to let you know as soon as we find out. Mark Betteridge, a Rare employee of 19 years, takes over as studio director, while Gregg Mayles has been named as creative director.
Let’s just hope that the studios next game – the new Banjo Kazooie for 360 announced at last year’s X06 – maintains the production and gameplay qualities displayed in Viva Piñata.
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While VP might be turning heads more is needed, especially so when others in the MS stable are pushing out stuff like Halo, Rare are being forgotten.
Maybe the Stamper bros can see more is needed and perhaps the only way to get back, what they might lost under the MS buyout, is to seek a smaller approach and start anew.