Godfather on Wii – Motion-Sensing Manhandling
Oh, and a PS3 version too. Due March.

11 Jan 2007
EA has just sent SPOnG the first details on two new videogame versions of Mario Puzo’s classic Godfather saga (perhaps more commonly known as Francis Ford Coppola’s gangster movie trilogy).
The Godfather: The Don's Edition for PS3 and The Godfather: Blackhand Edition for Wii are both due for release in March. Yes, that’s right, in like two months time!
Both games are being developed by EA's Redwood Studios and will offer brand new content and features. The PS3 version will include The Corleone Expansion Pack with new gameplay and missions while The Godfather Blackhand Edition for Wii will feature “an enhanced combat experience with motion-based Blackhand Control” which sounds a tad ominous.
From EA’s release just in:
The Godfather The Don’s Edition for the PLAYSTATION 3 and The Godfather Blackhand Edition for Nintendo’s Wii offer brand new ways to go from Street Soldier to Don as you gain control of the streets of New York. Follow the path an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough. With The Godfather The Don’s Edition also having the new Shipyard and Railyard transportation hubs to explore and exploit; your path to the head of La Cosa Nostra is wrought with all new perils and excitement.
The Godfather The Don’s Edition takes full advantage of the SIXAXIS™ controller for PLAYSTATION 3; manhandle your controller to manhandle your opponent. For improved, hyper-intuitive Blackhand Control in The Godfather Blackhand Edition, use gesture with the Wii-mote and Nunckuck to really beat down your opposition, or point directly at the screen using the Wii-mote for pinpoint firearm accuracy.
Is that a dead horse’s head in my bed or are you just displeased to see me?
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2 comments posted.
Wii seems to be a general dumping ground at the moment.
Because if they didn't use the motion sensing controls they'd be accused of not being innovative. If they use the motion sensing controls they're accused of tacking it on or doing it for the hell of it. They just can't win!
First comment
Posted by Joji
Strange, to have this on Wii. How does that work? EA should be careful what they put on Wii.
Is Wii becoming a dumping ground for lack of innovation shooters, when developers should be looking at ways to use the controller?
Its starting to look like many are afraid to use normal controls on Wii (I mean a normal pad here).
Is Wii becoming a dumping ground for lack of innovation shooters, when developers should be looking at ways to use the controller?
Its starting to look like many are afraid to use normal controls on Wii (I mean a normal pad here).
Latest comment
Posted by Ditto
Joji wrote:
Strange, to have this on Wii. How does that work? EA should be careful what they put on Wii.
Is Wii becoming a dumping ground for lack of innovation shooters, when developers should be looking at ways to use the controller?
Is Wii becoming a dumping ground for lack of innovation shooters, when developers should be looking at ways to use the controller?
Wii seems to be a general dumping ground at the moment.
Its starting to look like many are afraid to use normal controls on Wii (I mean a normal pad here).
Because if they didn't use the motion sensing controls they'd be accused of not being innovative. If they use the motion sensing controls they're accused of tacking it on or doing it for the hell of it. They just can't win!
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