PS3’s Sixaxis Rumbles!

Unless legal kerfuffles intercede again...

31 Jan 2007

Third party hardware manufacturer, Splitfish, claims today to have developed a force feedback system for the PS3’s Sixaxis controller, using a “low-power consumption” technology called SensorFX.

Importantly SplitFish also claims its technology does not violate any Immersion Corporation patents, meaning that should Sony wish to make use of Splitfish’s technology, it would not face any further legal shenanigans with Immersion.

Splitfish describes the tech as follows:
"[SensorFX] uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, to isolate one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a race game can feel variations in pulse, strength and collision location and to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall."


Does SensorFX offer Sony a potential route back to the much-missed rumble feature on the PS3’s Sixaxis controller? SPOnG certainly hopes so and we’ll be keeping our beady eye on this to update you with any further news.
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Perhaps a Sixaxis controller featuring a new form of vibration technology would then actually win an Emmy or something!

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Comments on this News


6 comments on-line.

First comment

Posted by majin dboy
bitchy!!!!!!!!!!

Latest comment

Posted by DoctorDee
config wrote:
I'm not sure how specific the Immersion patent is, but I though it was vague enough to cover any form of haptic feedback, regardless of the method of implementation.

In which case it shouldn't have been granted.



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