Exclusive: Mizuguchi on Rez 2, Senso-O-Rama and More

SPOnG catches up with one of our favourite developers

12 Mar 2007

SPOnG caught up with Q! Entertainment’s Tetsuya Mizuguchi out at GDC in San Fran last week, who was mainly out there to discuss the new announcement about Every Extend Extra Extreme (aka E4), Miz’s second foray onto Xbox Live Arcade.

First things first though. Rez 2? Here’s what he told us.

SPOnG: You always have a lot of projects on the go – are there any you can tell me about? Such as Rez 2, for example.

TM: Er…

Q: Because you’ve said in the past that it’s something you want to make.

TM: I’m always preparing that new thing. So, I’m waiting on many things, adjusting. We’re talking to people.
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Q: Publishers?

TM: Not only publishers – everything: budget and production, with publishers and thinking about which platform. But we can’t make an announcement yet.

Q: It’s the sort of thing that Sony could really use with the PS3, though

TM: Mm. Mm (laughs).

Q: So after E4, the main focus has to be getting the Rez sequel project going?

TM: So, ah, hmm. I want to talk a lot – everything is on the tip of my tongue.


In terms of innovative new game control technologies, Mizuguchi continues to return to the 1960s Sens-o-rama concept, telling us:

Do you know Sens-o-rama? From the 1960s? Some guy made an
arcade machine you put your head and hands in, and it had some kind of smell, wind and vibration, and 3D vision. That was great – I think it wasn’t much fun, but the concept was great, and that was the 60s, so it had no computer technology. That poster for Sens-o-rama made a big impact on me. I want to make those kind of things, but on interactive computer systems. My first game was Sega Rally in the arcades, and I tried to put as many sensors and motors in it as I could. That was such fun. There was a speaker under the seat and I could make sounds like pebbles hitting the wheel-arches. I loved that, and I want to use vibrations on the controller, or a special device.


Check out the full, unexpurgated Mizuguchi GDC interview right here on SPOnG.

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