China: Games On The Rise
Banned consoles still selling

Pssst... wanna GameCube? Brand new...
8 May 2007
China's overall video game market jumped 68% in 2006, with the segment of online games generating $995 million in revenue, up 74% from the 2005 level according to the fifth annual report from Nicko Partners.
PC games are driving the surge - they can be audited as Niko did by researching the 20-million PCs used in Chinas' 225,000 Internet faces. However, consoles which for some reason are banned in China are apparently doing well on grey import.
According to the report, "“Chinese online game operators introduced free-to-play massively multiplayer games that are, in fact, not at all free, because gamers spend money on virtual items and services in the game. These free-to-play games helped the market size rise beyond expectations in 2006. In addition, the country added 3.4 million total gamers in 2006 and now boasts 37.5 million gamers, 90% of whom play online games. By 2011 this number is expected to swell to 71.9 million.
"Chinese gamers pour into the cafés every day to play online and LAN games with friends. They spend money in the games on virtual gifts for friends, services for their characters, and virtual items to help with levelling."
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Comments
1 comment posted.
Bagsy the opportunity to call out this idiot! I think Nintendo, Sony and Microsoft might disagree with that statement; I know, for a fact, that Nintendo have their iQue branded products on sale in China. I know Sony and Microsoft have been investigating selling their systems there, too, but the problem is mainly the price barrier and piracy.
First comment
Posted by YenRug
However, consoles which for some reason are banned in China are apparently doing well on grey import.
Bagsy the opportunity to call out this idiot! I think Nintendo, Sony and Microsoft might disagree with that statement; I know, for a fact, that Nintendo have their iQue branded products on sale in China. I know Sony and Microsoft have been investigating selling their systems there, too, but the problem is mainly the price barrier and piracy.
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