SEGA Rally: Filthy New Screens

The most deformable racer ever?

Posted 26 Jun 2007
Blue sky. Remember that?
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It must be said, what SPOnG's seen of SEGA Rally so far doesn't ring all that true with our childhood rally experiences. We primarily remember getting damp and cold, eating soggy pork pies, drinking tea from a Thermos and waiting for what seemed like hours on end for something to happen. There was none of this tropical rainforest business depicted in the filthy new screens below. On reflection, that's probably a good thing...

For good measure we've thrown in some pics of SEGA's surface deformation technology at work. SEGA tells us:

”As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.”


Your standard racer uses a 1m polygon grid to drive on, compared to “the massively high detail of 6 centimetres for every single polygon” that SEGA's boasting. Translation: 17 times more detail in the track you're mashing up as you go.

Anyway, enough technical wizardry, take a look at the new next-gen and PC screens below. After you've done with them, head over to SPOnG's dedicated game page for more mucky goodness.

Comments

Spammer? All posted links are "nofollow", every spam post is edited or nuked.

Humans Rule OK

1/1
hollywooda posted on 27 Jun 2007 10:38
Ohhhh soooo dirty!!.... ummm you filthy buggers!! ohhh.

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