SEGA Rally: Filthy New Screens
The most deformable racer ever?
Posted 26 Jun 2007

Blue sky. Remember that?
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For good measure we've thrown in some pics of SEGA's surface deformation technology at work. SEGA tells us:
”As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.”
Your standard racer uses a 1m polygon grid to drive on, compared to “the massively high detail of 6 centimetres for every single polygon” that SEGA's boasting. Translation: 17 times more detail in the track you're mashing up as you go.
Anyway, enough technical wizardry, take a look at the new next-gen and PC screens below. After you've done with them, head over to SPOnG's dedicated game page for more mucky goodness.
Comments
1/1
Ohhhh soooo dirty!!.... ummm you filthy buggers!! ohhh.
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