SOCOM PS3: Not Possible On Any Other Console
The wonders of a HDD according to Sony

4 Jul 2007
The availability of a hard drive in each and every PS3 means that SOCOM: Confrontation could not have been made for any other system, according to Sony Computer Entertainment America's Seth Luisi.
On Sony's official blog SCEA's director of development says:
“SOCOM: U.S. Navy SEALs Confrontation makes full use of the HDD in the PlayStation 3. One of the often overlooked advantages of the PS3 compared to competing platforms is that it contains a 2.5” serial ATA hard drive which allows us to use the Hard Disc Drive for extremely fast data access. Since we can count on the hard drive to be in every PS3 console, SOCOM Confrontation uses a very aggressive data streaming system which in turn allows for much greater detail in the game environments. For this reason alone, the level of detail which you will see in the environments and characters in SOCOM Confrontation is not possible on any other game console.”
For those of us who don't have a degree in computer science, the game dumps data off the Blu-ray disc onto the internal hard disk, which has a streaming rate that's over eight times faster than the Blu-ray disc drive. Loading data from HDD means SOCOM can rapidly transfer and update high resolution elements - for example, textures - into the PS3's memory when they're needed. Relying solely on Blu-ray, or indeed DVD or HD-DVD, games must instead have textures hanging around using valuable memory as a buffer. Being able to have less data in memory means you've got more space for bigger, shinier textures, geometry and other next-genny stuff. Nice.
Bear in mind, of course, that this comes from a Sony employee speaking on a Sony blog, so he was hardly likely to tell us the game would have been possible on Mega Drive cartridges. The fact remains, however, that the definite availability of a hard drive on the PS3 clearly opens up doors for developers.
Below are some screens Luisi released to show just the kind of detail he's talking about.
For more on SOCOM: Confrontation head over to SPOnG's dedicated game page.
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14 comments posted.
From what I've heard, Madden will be 1080p@30Hz on the PS3 and 720p@60Hz upscaled to 1080i@60Hz on the 360. It looks like the PS3 is doing more "work" than the 360, if they look the same in terms of graphics then the PS3's game engine is a better one technically.
I think I'd prefer the 60fps over a higher resolution... smother gameplay
First comment
Posted by Joji
That's all well and dandy.
Socom is still the baby of Sony, this in part is why many might pass it by, when Ghost Recon and Rainbow Six games are multiformat. I've had my PS2 for a while now and I'd always buy Ghost Recon first.
Is that 'not possible on any other console' news supposed to get me to buy one?
Socom is still the baby of Sony, this in part is why many might pass it by, when Ghost Recon and Rainbow Six games are multiformat. I've had my PS2 for a while now and I'd always buy Ghost Recon first.
Is that 'not possible on any other console' news supposed to get me to buy one?
Latest comment
Posted by king skins
tyrion wrote:
trav wrote:
actually ea was full of shit bout the fps thing the cell is more than powerful enough to handle 60 they're just too lazy to put in the extra hours.
From what I've heard, Madden will be 1080p@30Hz on the PS3 and 720p@60Hz upscaled to 1080i@60Hz on the 360. It looks like the PS3 is doing more "work" than the 360, if they look the same in terms of graphics then the PS3's game engine is a better one technically.
I think I'd prefer the 60fps over a higher resolution... smother gameplay
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