Sony: Developers Face Tough Platform Choice
Easy ports a thing of the past
Posted 26 Jul 2007

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Speaking in an interview with MCV, Harrison said “Development and support for a format is very important yes, and the story is very different these days to how it was with older formats. In the past you could pay a million dollars for a PS2 game and get a $50,000 Xbox port thrown in. Those days are gone. Developers have to pick their formats much more carefully.
“This is partly because of the huge cost of development. But it’s not just a financial consideration. It’s about strategic marketing and the online consumer. It’s about how a game fits its format.”
Harrison's words have a faintly ominous ring when taken in context with some other comments he's made about platform exclusives. Earlier in the month Harrison was boasting that Sony has the largest “platform-dedicated development resource” out of the platform holders. Is that because he doesn't expect third parties to see the PS3 as the most viable platform for their games? Answers in the Forum, please.
However, the current trend towards making platform agnostic titles that once would have been platform exclusives seems to cast doubt on the accuracy of Harrison's statement. GTA IV, anyone?
Source: MCV
Comments
1/9
i think with gtaIV that rockstar saw how the exclusivity sold very well on ps2 but then went on later to continue to sell very well on xbox and in this generation a realisation that no one platform is the winner anymore, i think we will see both 360 and PS3 both competing all through there life and no definitive winner will really be shown, the Wii is where majority of consumers will go and then pick a 360 or PS3 to go along that for more traditional gaming.
2/9
"“This is partly because of the huge cost of development. But it’s not just a financial consideration. It’s about strategic marketing and the online consumer. It’s about how a game fits its format.”
Bullshit. It's about the fact that it's a lot harder to get PS3 to emulate Xbox 360 and vice-versa.
Used to be the the case, if a game ran on PS2 it would work on pretty much any platform.
Bullshit. It's about the fact that it's a lot harder to get PS3 to emulate Xbox 360 and vice-versa.
Used to be the the case, if a game ran on PS2 it would work on pretty much any platform.
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3/9
what an arrogant cock...$50,000 Xbox port indeed...
Used to be the case, developers could get away with porting a game from an inferior console over to Xbox...
Used to be the case, developers could get away with porting a game from an inferior console over to Xbox...
4/9
PreciousRoi wrote:
Used to be the case, developers could get away with porting a game from an inferior console over to Xbox...
Yeh man too true, Except this generation they cant get away with porting from an inferior console to the PS3. It requires more work.
5/9
somehow I don't think porting from the Wii will be much of an issue...
lets just leave it at that shall we?
lets just leave it at that shall we?
6/9
PreciousRoi wrote:
somehow I don't think porting from the Wii will be much of an issue...
lets just leave it at that shall we?
lets just leave it at that shall we?
graphically no, but i somehow think cooking mama might not be as fun!
7/9
PreciousRoi wrote:
somehow I don't think porting from the Wii will be much of an issue...
lets just leave it at that shall we?
lets just leave it at that shall we?
I was more referring to the 360.
8/9
really? I had no idea...
take the hint...
take the hint...
9/9
PreciousRoi wrote:
really? I had no idea...
take the hint...
take the hint...
I don't understand...?
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