John Carmack Talks Nintendo Quake Arena
Rumoured,1999 Multiplayer Quake game in your hand.

Oi! John Carmack: That's not a DS.
6 Aug 2007
One of the more interesting rumours from id’s Quakecon was that the millionaire id games programmer John Carmack may be working on a version of Quake Arena for the DS.
The information was given by John Carmack who said that he “may” be working on a version of the 1999 PC game for the Nintendo handheld. He then said "I'm pretty sure I'm going to make that one happen," before saying that he would like such a game to be limited to a Doom-style control scheme with use of the D-pad only and not “touch controlled” like Metroid Prime: Hunters.
While no firm plans are yet in place the DS does seem to be a good platform for the 90’s multiplayer Quake game as it has the graphical power for such a game and its online ability would allow for large mulitplayer sessions.
Other tidpbits from Quakecon include Quake Wars being dated
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Comments
2 comments posted.
Any clue as to which tree this little bird lives in?
Cheers
Tim
tim@spong.com
First comment
Posted by DaPistolPat
Holly crap this might be the first of many talks of Nintendo and ID happenings. I sure hope they announce a new online multiplayer fps for nintendo or just quake 4, that would be just as awsome as this possible happenings. You, see Nintendo has some secret they are supposed to be announcing sometime around September.
A little bird told me this make of it what you can.
Wii Bläck Edition | System
Specs
CPU och GPU - 768 pm Endogenous+Cathexis
CPU - Endogenous/Broadway
Specially designed Nintendo/IBM PowerPC-based (POWER7) CPU 5 symmetrical cores each clocked at 4.2 GHz
5 hardware thread per core
2 VMX-512 vector units per core
256 VMX-512 register per thread
Special support for SMT (Simultaneous Multi-Threading)
5 MB L2 cache
5 MB Scratchpad
CPU Mathematical Performance
• 19 millliard individual product operations per second
GPU - Cathexis/Hollywood
Specially designed Nintendo/ATi/Riken-graphics processor
1285 MHz processor
512 MB embedded GDDR5-memory (design state)
POLYGON PERFORMANCE
638 Trillion Triangles per second
PIXEL FILL RATE
64 gigasamples per second
SHADER PERFORMANCE
192 milliard shader operations per second
MEMORY
768 MB PTRAM (pentapolar transistor RAM) by Riken
128 MB 1T-RAM by MoSys
900 MHz DDR3 SDRAM
BANDWIDTH
58.4 GB/s memory by interface bus
768 GB/s memory-bandwidth by EDRAM
78.9 GB/s front-side-bus
Unified Memory Structure
STORAGE
Detachable and upgradable hybrid drive on 20 GB
24x Mental Ray Disc (Mental Images/Autodesk/Matsushita/Nintendo) 2 TB
1 GB Flash-memory for Virtual Console-games
Memory Card standard 64 MB
I/O
Support for up to 12 wireless Wiimotes per machine (can be linked for additional support)
Two USB 2.0-ports
Design-support for WUSB (Wireless USB v1.0)
Two Memory Card Ports
Optimized for Online
Direct, from the beginning access to Nintendo Déjà, Nintendo Wi-Fi Connection
Intergrated Ethernet-port
Ready for Wi-Fi: 802.11a, 802.11b och 802.11g
Optimized for 4G
DIGITAL MEDIA
Support for MP3, DXF, DWG, DVD, HD-DVD (external support)
HIGH RESOLUTION
All games support 480p, 720p and 1080p (some games support 2160p), viewed in 4:3, 16:9 or 16:10, anti-aliasing (FSAA)
Support for Standard Resolution
AUDIO
Dolby Digital 5.1 - 7.1
Dolby Digital Plus
Dolby TrueHD
64-bit audio process
Over 512 audio channels
Layout
Wii horizontal or vertical
Cooling via an air-Thermosiphon-process (soundless)
Weight: 1.95 kg
Color: Matte or Glossy Black
A little bird told me this make of it what you can.
Wii Bläck Edition | System
Specs
CPU och GPU - 768 pm Endogenous+Cathexis
CPU - Endogenous/Broadway
Specially designed Nintendo/IBM PowerPC-based (POWER7) CPU 5 symmetrical cores each clocked at 4.2 GHz
5 hardware thread per core
2 VMX-512 vector units per core
256 VMX-512 register per thread
Special support for SMT (Simultaneous Multi-Threading)
5 MB L2 cache
5 MB Scratchpad
CPU Mathematical Performance
• 19 millliard individual product operations per second
GPU - Cathexis/Hollywood
Specially designed Nintendo/ATi/Riken-graphics processor
1285 MHz processor
512 MB embedded GDDR5-memory (design state)
POLYGON PERFORMANCE
638 Trillion Triangles per second
PIXEL FILL RATE
64 gigasamples per second
SHADER PERFORMANCE
192 milliard shader operations per second
MEMORY
768 MB PTRAM (pentapolar transistor RAM) by Riken
128 MB 1T-RAM by MoSys
900 MHz DDR3 SDRAM
BANDWIDTH
58.4 GB/s memory by interface bus
768 GB/s memory-bandwidth by EDRAM
78.9 GB/s front-side-bus
Unified Memory Structure
STORAGE
Detachable and upgradable hybrid drive on 20 GB
24x Mental Ray Disc (Mental Images/Autodesk/Matsushita/Nintendo) 2 TB
1 GB Flash-memory for Virtual Console-games
Memory Card standard 64 MB
I/O
Support for up to 12 wireless Wiimotes per machine (can be linked for additional support)
Two USB 2.0-ports
Design-support for WUSB (Wireless USB v1.0)
Two Memory Card Ports
Optimized for Online
Direct, from the beginning access to Nintendo Déjà, Nintendo Wi-Fi Connection
Intergrated Ethernet-port
Ready for Wi-Fi: 802.11a, 802.11b och 802.11g
Optimized for 4G
DIGITAL MEDIA
Support for MP3, DXF, DWG, DVD, HD-DVD (external support)
HIGH RESOLUTION
All games support 480p, 720p and 1080p (some games support 2160p), viewed in 4:3, 16:9 or 16:10, anti-aliasing (FSAA)
Support for Standard Resolution
AUDIO
Dolby Digital 5.1 - 7.1
Dolby Digital Plus
Dolby TrueHD
64-bit audio process
Over 512 audio channels
Layout
Wii horizontal or vertical
Cooling via an air-Thermosiphon-process (soundless)
Weight: 1.95 kg
Color: Matte or Glossy Black
Latest comment
Posted by Tim Smith
DaPistolPat wrote:
You, see Nintendo has some secret they are supposed to be announcing sometime around September.
....
A little bird told me this make of it what you can.
....
A little bird told me this make of it what you can.
Any clue as to which tree this little bird lives in?
Cheers
Tim
tim@spong.com
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