Enemy Territory: Quake Wars Already Patched
Splash Damage doesn't waste any time

28 Sept 2007
If you've already made it down to your local retailer today and picked up a copy of Enemy Territory: Quake Wars, you may find a little surprise waiting for you when you get it home and stick it in your PC: namely, developer Splash Damage has already completed a patch for it.
An update on the game's official community site reads, "We started working on game improvements as soon as we wrapped up work on the demo and a first, small update is ready to go now and will be available for download shortly."
Don't worry, it shouldn't cause you any bother. The game automatically checks for updates every time you boot it up. Failing that, Splash Damage tells us, "We're also providing a few external mirrors in case you want to download the file separately or are experiencing problems grabbing it via the updater."
You won't see any huge changes once the update is installed, with the patch dealing with minor issues including:
"*Updated Linux client compatibility
* Fixed performance drop of soft particles on some graphics cards
* Removed XP award for destroying newly spawned vehicles (spawn camping)
* Improved bot control of the GDF Titan Tank
* Fixed dedicated LAN server administrators reverting to default group on map change
* Fixed players occasionally not being able to change the mission they are on
* Server Launcher now clears the map rotation when changing game mode
* Fixed localized clients reverting to unlocalized if player starts a lite server on the same PC
* Fixed image pure check (anti-cheating) erroneously failing for MegaTextures"
* Fixed performance drop of soft particles on some graphics cards
* Removed XP award for destroying newly spawned vehicles (spawn camping)
* Improved bot control of the GDF Titan Tank
* Fixed dedicated LAN server administrators reverting to default group on map change
* Fixed players occasionally not being able to change the mission they are on
* Server Launcher now clears the map rotation when changing game mode
* Fixed localized clients reverting to unlocalized if player starts a lite server on the same PC
* Fixed image pure check (anti-cheating) erroneously failing for MegaTextures"
For more on Quake Wars check out SPOnG's epic three part interview with Splash Damage’s owner and creative director, Paul Wedgwood, here, here and here.
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