Rumour: Sony PS4 to Beat Xbox 720 to Market
Specs leaked?

30 Sept 2008
Time to reach for your industrial-sized bag of salt again. Another hardware rumour has emerged, this time supposedly detailing the preliminary specs of the PlayStation 4. If the specs are to be believed, Sony will forgo a massive technological leap in favour of keeping costs down and getting to market in the not massively distant future.
Before we go any further, the official line: Sony, for its part, says it, "Does not comment on rumour and speculation".
If the specs are real, however, the PS4 as it's planned now will be no more than twice as powerful as the PS3. Similarly, it will work with the existing Cell architecture rather than featuring something new. Further to that, XDR memory will be dropped in favour of standard JEDEC RAM.
The specs were supposedly sent out to Japanese developers in order to get some feedback, then leaked to Japanese site PC Watch.
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It would seem that the days of technical one-upmanship may be coming to an end...
Sony also, apparently, has a 2011 deadline for getting the console out and plans to beat the next Xbox to market. That fits loosely with the recent opining of Cevat Yerli, CEO of Crytek, who said that the PS4 would likely be out by 2012.
It doesn't fit quite so well, however, with Sony's intention to have a 10 year lifespan for the PS3 - which should take the current console through to 2016. While having the current console on the shelf for ten years doesn't preclude a new one coming out in the meantime, a 2011 release would be a full five years before that.
As we said, keep that salt handy...
Source: PC Watch via NeoGAF
Comments
9 comments posted.
Yes, the reality is they were probably just expecting to maintain compatibility by adding more better cells, better graphics GPU and upgrading other hardware in different models. This also maintains compatibility with existing PS3. They should have built up an established CELL developer base by now, so using it again is not such an issue.
The fly in the ointment is that the GPU can apparently outdo a CELL. The cell was planned to do graphics, but eventually decided to go with a GPU for graphics. The other convenient option is to use the Intel larrabee GPU alternative, which is another why use question when you can get a GPU to do CPU functionality just as effectively (and would not surprise me much more effectively in transistor count). But why not just have an open console with an Intel chip and maybe a whooping GPU.
Steve Jobs turned away from Power PC, even though he went to a meeting late in the piece about the Cell, and walked off to Intel. I don't blame him, if I had seen the plans for the PS3 I probably would be looking at doing that too (if I believed Intel could carry it off). He would have been told about Intel's Larrabee, low power process, and other plans, and read the future.
http://www.theregister.co.uk/2007/04/17/intel_larrabee_gpgpu/
First comment
Posted by SiPie
I think it would be likely a Wii-style move if anything. They'd be bringing a different type of controller or something to the table with any new machine. I'm sure with all the talk of consoles become obscelete in future, Sony will be keen to tap some of the casual market that Nintendo has grabbed by the horns.
Latest comment
Posted by way
VinTheDean wrote:
I like the memory part of the specs. It just makes things easier for the developers.
The processor part also makes sense. The whole processor world is moving toward multi cores anyways. If they can 2 or 4 cell chips in there, that would be awesome.
Also, they need to get a kick ass graphics card. Maybe they would have figured out how to use the cell as a graphics card. That would be great.
The processor part also makes sense. The whole processor world is moving toward multi cores anyways. If they can 2 or 4 cell chips in there, that would be awesome.
Also, they need to get a kick ass graphics card. Maybe they would have figured out how to use the cell as a graphics card. That would be great.
Yes, the reality is they were probably just expecting to maintain compatibility by adding more better cells, better graphics GPU and upgrading other hardware in different models. This also maintains compatibility with existing PS3. They should have built up an established CELL developer base by now, so using it again is not such an issue.
The fly in the ointment is that the GPU can apparently outdo a CELL. The cell was planned to do graphics, but eventually decided to go with a GPU for graphics. The other convenient option is to use the Intel larrabee GPU alternative, which is another why use question when you can get a GPU to do CPU functionality just as effectively (and would not surprise me much more effectively in transistor count). But why not just have an open console with an Intel chip and maybe a whooping GPU.
Steve Jobs turned away from Power PC, even though he went to a meeting late in the piece about the Cell, and walked off to Intel. I don't blame him, if I had seen the plans for the PS3 I probably would be looking at doing that too (if I believed Intel could carry it off). He would have been told about Intel's Larrabee, low power process, and other plans, and read the future.
http://www.theregister.co.uk/2007/04/17/intel_larrabee_gpgpu/
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