Fable 2 Gets Day One Co-op Patch

Should it have been in-game?

10 Oct 2008

Lionhead has announced that it will introduce co-op play to Fable II with a patch on the first day of release.

A blog post on the Lionhead website tells us, "Remember a couple of days ago (or was it a week) where on a blog it was mentioned that Fable II would be shipping 'without' Online Co-op? And remember we said we were busting our balls to get it ready in time for a 'Day One' release?

"Well - G o o d [Good] news folks! It looks like we've done it...for all of you who are connected to Xbox Live, when starting up your copy of Fable II (on 21st October in USA, 24th October in Europe and 18th December in Japan). So all of you getting upset and all, you wouldn't even have noticed... Sort of. Well done to the team.

"Taken into account we don't fail certification!"
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Co-op play will enable a player to drop-in/drop-out at any time, either in the same room or online.

While the news that co-op will be available upon release is being welcomed by Lionhead fans, some are stating it should have be on the disc from the word go.

LittleBigPlanet looks set to suffer from a similar problem. It was widely expected that online co-op would be available for creative portions of the game straight out of the box, but it was recently revealed that the mode will be part of the first major update.

Source: Lionhead
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Comments

7 comments posted.

First comment

Posted by tyrion
Being able to patch console games seems to have produced a climate of "meet the deadline and ship the features later".

Maybe giving consoles a hard drive and an Internet connection wasn't such a great idea after all. :-)

Latest comment

Posted by tyrion
SuperSaiyan4 wrote:
I understand the fustration but have you ever noticed how small and quick the updates actually are? They don't take ages and forever they are very quick, much quicker than PC patches and updates.

It's not the speed of the patching process that's worrying me, it's the whole attitude.

It used to be console games were, let's say, 98% rock-solid on average, there were buggy games and there were 100% rock solid games. The thing is that developers had to get the code right first time, if it wasn't right you shipped a game with fewer features or with bugs or you shipped later. Look at Angel of Darkness, Core over-reached on that and shipped late and with fewer features and levels ripped out and the game suffered.

Now devs can over-reach, meet the deadlines with a cut-down product and patch it later. They are actually starting to sell games based on the features to come later. Then they have the gall to tell us they are improving things when they are really just finishing the game.

Obviously, not all devs are like that, Criterion and Incognito have done fans a great service with the updates to Paradise and Warhawk, but the temptation is there and that's led some things to slip, like the co-op in Fable 2.

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