Uncharted 2: More Realistic Damage

Also some flannel about chasing and catching

Posted 10 Feb 2009
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Uncharted 2: Among Thieves, the follow-up to the critically liked Uncharted: Drake's Fortune, will feature more realistic damage. The amount of damage needed to take down a foe will also be identifiable.

All this is according to Sony producer Sam Thompson speaking in an interview with MTV's Stephen Totilo.

Thompson also commented that the reason that the final boss in the original game was - frankly - a bit of a let down, was because the game was about "the chase, more so than the catch". Mmmm. Sounds a little half-arsed to us.

In one final piece of language that appears to contain information but seems just tiny bit on the vacuous side, Thompson declares that the new game will not be a "cinematic experience"; it will be a "more active cinematic experience".

There we go then. We'll all be able to make up our minds when the game releases next month.

Comments

Spammer? All posted links are "nofollow", every spam post is edited or nuked.

Humans Rule OK

1/3
SuperSaiyan4 posted on 11 Feb 2009 09:01
I picked up a 60gb PS3 yesterday used but in superb condition hardly used. I think the first game looked good the second one seems to be looking even better at least now I can give the games actual try and be able to express my opinions with better validation rather than based on screen shots and videos on the net.

I am going to give KZ2 a go tonight.
2/3
Nork posted on 11 Feb 2009 11:05
Did somebody kidnap SS4 and replace him with a drone?
3/3
Joji posted on 12 Feb 2009 16:14
Sing it.

'Its a shame.....that I don't have a PS3.....its a shame.....coz I can't play this game......''

I wish this game was multiformat, so it would kick Tomb Raider into touch for good. There's still hope.

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