Molyneux: GTA Death "Super Frustrating"
Fable death "tedious"
Posted 30 Mar 2009

The ever-vocal boss of Lionhead, Peter Molyneux, has wandered into some rather morbid territory - death. Well, game death. More specifically, death in the Fable games, Grand Theft Auto and how it can be "super-frustrating".
Discussing Lionhead's approach to in-game death in Fable 2 with MTV Multiplayer, Molyneux said, “We started with saying that ‘The way death worked in Fable I was just so tedious.’
"There are certain games that, as a game player — not as a designer but purely as a game player — I found very, very frustrating, which ended up as barriers for me going any further in the game. Grand Theft Auto was one of those games. I just found it super-frustrating to have to restart the game."
Molyneux said that his team looked at two different models of death before settling on players losing the loose experience orbs around them rather than losing progress.
If you haven't sunk your thumbs into Fable 2 already, read SPOnG's review to see what you're missing.
Source: MTV Multiplayer
Discussing Lionhead's approach to in-game death in Fable 2 with MTV Multiplayer, Molyneux said, “We started with saying that ‘The way death worked in Fable I was just so tedious.’
"There are certain games that, as a game player — not as a designer but purely as a game player — I found very, very frustrating, which ended up as barriers for me going any further in the game. Grand Theft Auto was one of those games. I just found it super-frustrating to have to restart the game."
Molyneux said that his team looked at two different models of death before settling on players losing the loose experience orbs around them rather than losing progress.
If you haven't sunk your thumbs into Fable 2 already, read SPOnG's review to see what you're missing.
Source: MTV Multiplayer
Comments
1/2
Molyneux trying to generate some more interest in the forthcoming Fable II DLC methinks by dredging up old discussions?
2/2
Dying is meant to be frustrating! You're not supposed to die - that's the point. If the game is too hard, maybe that's a separate issue, in my opinion.
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