Molyneux Wants Rare Exposed
MGS creative director seeks identity for secretive studio
Posted 15 Jun 2009

Rare's Banjo and Kazooie
Peter Molyneux, newly-appointed creative director at Microsoft Game Studios, wants to see the super-secretive Rare become a more visible development studio.
Speaking in an interview on his new position, Molyneux said, "...one of the things I really want to do is help Rare have more of an identity. And make sure the people at Rare are seen more within the industry.
"I was totally blown away from the amount of talent that there is at Rare, but it's just that they come from a background where Nintendo required them to be this very, very secretive company. I just want to give them the confidence to tell the world what they're doing. I hope you're going to see more from Rare and I want to help them get well known. But you'll definitely still recognise a Rare game."
Mark SPOnG remembers heading down to Rare to look at Viva Piņata: Pocket Paradise and being given Piņata pics to use instead of photographs of the two developers he interviewed. In today's media-savvy industry, a bit of visibility really wouldn't hurt the studio.
Source: GI.biz
Speaking in an interview on his new position, Molyneux said, "...one of the things I really want to do is help Rare have more of an identity. And make sure the people at Rare are seen more within the industry.
"I was totally blown away from the amount of talent that there is at Rare, but it's just that they come from a background where Nintendo required them to be this very, very secretive company. I just want to give them the confidence to tell the world what they're doing. I hope you're going to see more from Rare and I want to help them get well known. But you'll definitely still recognise a Rare game."
Mark SPOnG remembers heading down to Rare to look at Viva Piņata: Pocket Paradise and being given Piņata pics to use instead of photographs of the two developers he interviewed. In today's media-savvy industry, a bit of visibility really wouldn't hurt the studio.
Source: GI.biz
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