The Trouble with Bubbles...
...is once you pop, you can't stop.
Posted 9 Jul 2001

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Super Bust-A-Move represents the culmination of over ten years of Bust-A-Move games- and is the most demanding and entertaining addition to the series to date. The basic idea is incredibly simple: players control cute characters that sit beneath a projectile weapon that fires coloured bubbles. Dotted across the 100+ levels are more bubbles and the aim of the game is to group together three or more similarly coloured bubbles which then disappear.
Despite this apparent simplicity, Super Bust-A-Move constantly turns the screw with the addition of several unpredictable factors. A strict time limit reduces the size of the play area and different bubble types affect the way bubbles react to others. Another addition is the ‘teeter-totter’ device that tilts alarmingly if the balance is shifted when removing bubbles.
A wealth of game options also adds to the fun, with players plotting a course through a maze of levels or competing against a CPU opponent. There is also a demanding two-player mode, wherein any bubbles removed from one player's screen are sent to their opponents’.
Dani Winterburn, Marketing Director at EON Digital, has a feeling that Super Bust-A-Move is going to be big: "With its vast heritage and addictive gameplay, gamers will be playing this game for years to come".
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