Xbox 360 Achievements: Add 40k Sales!
Gearbox tells it like it is
Posted 7 Oct 2009

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"The time it takes is minimal because you're designing Achievements anyway, and you can probably affect your sales by something like 10 and 40 thousand units. If you're talking about a triple-A game selling between 1 and 2.5 million units. You're talking tens of thousands of units of impact there."
When he says "Affect your sales" in this interview with OXM, he means "increase" - because why else would you spend any time - no matter how minimal - making them. Still, 40k sales, eh?
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I love achievement in my games, but I wish more japanese developers would take some time to think out their achievements. (Here's looking at you Capcom).
Be creative, but also fair and fun.