Iwata-san Outlines Free DS Wi-Fi Program

Why wait? This is a Nintendo Revolution.

10 May 2005

Nintendo’s online stance might be set to pay dividends in the coming months, with the announcement of Japan’s free Wi-Fi hotspot program for Nintendo’s DS portable.

According to a release from Nintendo president Satoru Iwata, 1,000 Wi-Fi hotspots will be launched in Japan, offering various communication options to users. As well as games, it is expected that E3 will see full Internet and email software revealed alongside the first fully online title to be announced, the mouth-watering Animal Crossing DS Online.

Although the service will be free to all users, Nintendo states that third-party publishers may wish to apply charges for certain services, with the expectation of a DS expansion of Square Enix’s FFXI-powering PlayOnline now widely mooted.

A free system for home users with wireless router capabilities will also be integrated. Nintendo claims that there will be little adjustment needed, though it does mention that it will release a list of ‘referred routers’ which will make getting the DS online in the home somewhat easier.
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The Revolution was also mentioned, with the console’s only known hardware feature being - aside from it’s GameCube compatibility - Wi-Fi, which looks set to use the same wireless protocols underpinning DS in the home.

Expect a similar system to be announced for Europe and North America next week at Nintendo’s pre-E3 event.
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Comments


9 comments posted.

First comment

Posted by Rustman
Are they really thinking of releasing a Wi-Fi compatible with 802.11g that justs tunnels into an existing internet connection?

Christ on a bike that would be cool.

Latest comment

Posted by Rustman
tyrion wrote:
Rustman wrote:
brainofedsan wrote:
"No I think it's just a co-modular, phase incrementing, molecular - transpacer interface"


Wow! Do you think it will be phase incrementing too? That would be phat! :p

Unfortunately, this is unlikely.

The problem with phase incrementation is due to the way the ATI chips in the revolution are likely to work.

The GPU is rumoured to be so fast that it actually renders ahead of time, this can cause small sub-space anomalies in the chip.

Normally this would be no problem, it's all contained in the silicon. However, when you introduce an molecular transpacer into the network connection, the anomalies can move out of the GPU and into the other components.

Again, not a problem for a well shielded motherboard, the memory bus traces act as a conduit that channels the anomalies out of the console by way of the memory card.

The problem arises when you have a phase incrementing transpacer in-line with the memory array (as it has to be to correctly increment the connection phase, of course) this will deflect the anomalies away from the memory card and into the actual memory. This can cause buffer overrun errors and allow hackers to take over your console.

No responsible company would allow a phase incrementing, molecular transpacer on their motherboard in this day and age. I think we all agree that Nintendo is such a company?

What will probably be used is a phase charge-couple device that regulates the positron flow through the ether to the wave guide receiving array. This will keep all those pesky anomalies flowing through the memory card, where they can do no harm.


Laughing my Fat ass off. :D

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