Star Wars Revolution Video

Fanart moves away from the darkside

Posted by Staff
Star Wars Revolution Video
We had to share this with you. We don't know quite why, though we think you'll understand once you've watched it. As you can see, it's a video of a Star Wars lightsabre fight played with Nintendo Revolution controllers.

And, we think that like us, having lightsabre fights with Nintendo Revolution controllers was the first thing you thought about when the Revolution controller was first shown to the world at last year's Tokyo Game Show.

We received the video along with the now very much standard “ZOMG! My frind works for teh Nintendos and he leeked this vid to me!” which is fine. What isn't fine is the way the concept almost moves us to tears at the thought of a Revolution port of Sega's stunning motorway service-station stalwart: Star Wars coin-op.

Please continue to email us with the bottom of the Internet gaming pond and of course, educate us in any way you can (there is massive scope we assure you) by dropping comments in the forum below.


Comments

ohms 25 Apr 2006 07:30
1/4

mmmmm ...lightsabers :)
king skins 25 Apr 2006 08:14
2/4
The first thing I thought was wouldn't it be a little hard to control... You would keep swinging past where your lightsaber has actually stopped when it contacted the other one on the screen...

If you see what I mean? The position of your controller and the lightsaber on screen would keep getting out of sync.
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config 25 Apr 2006 08:57
3/4
Hmm. Unless it's the final secret in the Revo bag, the controller doesn't provide the tactile feedback needed to make the swordplay shown in this video a reality

I don't mean rumbly, twitchy, spastic feedback - I mean stop-the-controller-dead-and-make-it-impossible-to-move-it-any-further feedback. Without it, you've swords passing through one another.

Without that, I'd rather continue using sticks and self-made buzzy swooshing noises.

GeoThermal 25 Apr 2006 10:04
4/4
You would get used to it the same way as you do with Eye Toy games. If the motion tracking is accurate enough then you react to what's happening onscreen, not the feel through the controller.
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