Reviews// Echochrome

Posted 1 Apr 2008 17:40 by
Games: echochrome
It’s all about finding paths and, when you take it to a higher level, moving through each area as quickly as possible (holding [X] increases the character’s walking speed). It’s massively satisfying when you finally see how a different viewpoint can secure your movement from one area to another, and there are usually multiple solutions to any problem, each solution with its own consequence. In short, you have to use your noggin.

Thanks to the Canvas Mode program, you can also apply your cleverness to level design. This is an excellent piece of editing software – it’s easy to use, even with a joypad. It’s integrated with the game and with the PlayStation Network (PSN), so you can send levels that you’ve designed to other Echochrome players and also freely download user-created content via the Echochrome website. In theory, it should keep Echochrome going even after you’ve mastered its 56 levels, because the levels will keep on being generated. The responsibility for Echochrome’s lasting appeal is with the users.

If you don’t fancy making your own entertainment (“Bit of a hassle…” “Not what I paid for…” “Grumble, grumble…”), Echochrome’s Box and Infinite modes will be your preferred destinations. Box lets you play through any level, taken on its own, and keeps a record of your fastest clearance times. Infinite mode presents a run of levels in random order, which you need to work through as quickly and efficiently as possible. Yep, that’s about it. There isn’t a massive amount of content here, but what is here will have you scratching your head for many hours, so you’ll probably need some sort of scalp lotion by the time you’ve figured out how to negotiate Level G8 (nothing to do with Gazza).

Echochrome’s biggest draw is that it’s different from typical PSN offerings - it’s not a twin-stick shooter, for a start. Of course, it looks different, because there aren’t that many Escherian puzzlers doings the rounds. But it also sounds different – classical music plays in the background, with occasional clips of what sounds like (and may well be) a female opera singer – and it plays in a refreshingly different manner to every other downloadable game on the PS3. It’s sedate and serious, but it’s not up itself.

Best of all, Echochrome is surprisingly user-friendly – the controls are simple enough for even non-gamers to grasp more or less immediately. The only thing that really dictates whether you’re able to clear a level is how clever you are or, more specifically, your ability in the field of lateral thinking. There isn’t any luck at play, so it feels perfectly fair. And, because it’s fair but difficult, you’ll want to stick with it.

Does anybody else fancy a quick game of Portal? Ed.


[b]Conclusion
I’ve played through the Japanese PSN version of Echochrome to bring you this review, but sources suggest that the PSP version has a lot more in the way of content and features. Both versions revolve (literally) around impossible structures, though, and the PSN title is less than half the price of the PSP game – plus, it looks nicer. I’d recommend investing time and money in Echochrome, as it really is out there on its own. As something to dip into from time to time, it makes a great little ornament on the PS3’s cross-media bar (XMB). It's something that you’ll pick up and mess around with every so often; it's a comfort game and a highly effective brain exercise program. You can cancel your appointment with Dr. Kawashima now.

SPOnG score: 85%[/b]
<< prev    1 -2-
Games: echochrome

Read More Like This


Comments

headcasephil 3 Apr 2008 09:53
1/8
iv downloaded the demo for ps3 and psp an love it can not wait for the full game to come out in uk i feel its a bit like portals which i also love
PreciousRoi 3 Apr 2008 11:42
2/8
Bah, blatant ripoff of "Mike Edwards' Realm of Impossibility", heh...
more comments below our sponsor's message
TigerUppercut 3 Apr 2008 14:54
3/8
Of all the games in production right now, including the new Street Fighter, this is the one I'm most looking forward to. The concept is just delicious, even if it's not entirely new, it's going to take it a million miles further than in the past.
PreciousRoi 3 Apr 2008 16:29
4/8
Oh, I was at least 33/64ths joking...if anything I'd see it as an homage...I hope its credited...one of the old "albums", Pokemon might as well be Mail Order Monsters, I'm still waiting for Racing Destruction Set Redux, though if EA could see fit to loan me a studio (surely they've got one spare) for a while I'll do it myself...then, and only then will I feel the opression of XBLs content policies...might even be enough to get a PS3, but only if I can get someone to mod a DualShock3 into a 360 'troller shell...my sticks are asymetrical now baybee, I ain't never goin' back! Plus, those sorry excuses for triggers are, "...like convex, man...", he said, his voice dripping the contempt of the counterculture, pronouncing convex so that it rhymed with "square", and drawing in the air a lumious rectangle which hung there mockingly until it faded from view...

edit:no, wait they could do a file share thing for teh tracks...no furries...
lulz 6 Apr 2008 04:44
5/8
PreciousRoi wrote:
Oh, I was at least 33/64ths joking...if anything I'd see it as an homage...I hope its credited...one of the old "albums", Pokemon might as well be Mail Order Monsters, I'm still waiting for Racing Destruction Set Redux, though if EA could see fit to loan me a studio (surely they've got one spare) for a while I'll do it myself...then, and only then will I feel the opression of XBLs content policies...might even be enough to get a PS3, but only if I can get someone to mod a DualShock3 into a 360 'troller shell...my sticks are asymetrical now baybee, I ain't never goin' back! Plus, those sorry excuses for triggers are, "...like convex, man...", he said, his voice dripping the contempt of the counterculture, pronouncing convex so that it rhymed with "square", and drawing in the air a lumious rectangle which hung there mockingly until it faded from view...

edit:no, wait they could do a file share thing for teh tracks...no furries...


Well, MGS4, GT5 and GOW3 all say hi. And it's doubtful about echochrome crediting anything, there's no reason to. Let me tell you a story about little parasitic aliens that latch onto a person and turn them into a psycotic mutant type weirdos. you may be thinking of 'the flood' from halo right now but the original concept was actually from half-life. you remember that right, the critically acclaimed game? WAIT WHAT'S THIS!? master chief has a suit with shielding as well!? THAT ACTUALLY MANAGE TO INVADE EARTH!!!?? and you have to what? HELP TO LIBERATE EARTH FROM THEIR INVASION!? man, so much stuff from the halo series has been robbed from half-life in an attempt to make the ''ultimate fps'', i don't see any credit anywhere.
PreciousRoi 6 Apr 2008 08:29
6/8
Unless you know what Realms of Impossibility is, and why its relevant, kindly STFU

k, thx.
config 7 Apr 2008 11:06
7/8
PreciousRoi 7 Apr 2008 12:13
8/8
meh, he prolly won't take it...the moron actually thinks parasitic, mind-controlling, Earth-invading aliens were an "original" idea from Half-Life that Halo "stole"...blithely ignored my statement that I was more than half-joking and used it as an excuse for an anti-Halo, pro-PS3 (though I'm not sure why he thought the upcoming exclusives are relevant to the discussion) rant.

...as for giving credit where its due, there most certainly is a need, bleatings about what someone else did, or you think they did machts nicht. Delving into parts of the interweb I rarely frequent (gaming sites that aren't SPOnG), I find I'm not the first or the only person to see Echochrome and think Realm of Impossibility. But then I think I knew thats what I'd find, a platformer based on Escheresque geometry is pretty distinctive.
Posting of new comments is now locked for this page.